Quick Start
This guide gets a DM from campaign setup to a playable first combat quickly.
Goal
By the end, you will:
- add PCs
- add NPCs/Monsters
- create a Room
- load a Battle Map and position assets
- run initiative
- understand the core Battle Maps toolbar buttons
Estimated Time
10 to 15 minutes
3-Minute Setup (Cheat Sheet)
- Start/select an active live session from the hamburger menu.
- Add 1 PC in PCs tab.
- Add 1 NPC/Monster in NPCs and Monsters tab.
- Add 1 Room in Rooms tab, then add NPCs/Monsters to that room.
- Open Battle Maps, load a map, and place starting tokens.
60-Second Combat Loop
- Rooms: select the room and start room initiative flow.
- Initiative: verify PCs plus room NPCs/Monsters, Sort, Start Combat.
- Battle Maps: position tokens, measure distances, and run turns.
- Initiative: click Next until encounter ends, then End Combat.
Mid-Combat Add Quick Tip
If someone joins late or a new enemy appears during active combat:
- Open Initiative.
- Add the combatant.
- If prompted, choose insertion slot 1 for top or N+1 for end.
- Confirm turn tracking continues and only new map tokens are added.
1. Open or Create a Campaign Session
- Sign in and open your campaign.
- Choose DM role.
- Open the hamburger menu and start/select the active live session.
- Use Sessions tab to create, edit, and track individual sessions.
2. Add PCs
- Open PCs Tab.
- Add at least one PC with name, HP, AC, and initiative bonus.
- Save, then confirm the PC appears in the list.
3. Add NPCs/Monsters
- Open NPCs and Monsters Tab.
- Add at least one enemy with basic combat stats (HP, AC, initiative bonus).
- Save and confirm it appears in your creature list.
4. Add a Room
- Open Rooms Tab.
- Create a building/location if needed.
- Add a room where the encounter happens.
- Keep the room name obvious (for example: Cellar Ambush).
- In that room, add the NPCs/Monsters you created in the NPCs and Monsters tab.
5. Add a Battle Map and Position Assets
- Open Battle Maps tab.
- Upload or select the encounter map.
- Confirm grid mode and grid size alignment.
- Start room initiative from Rooms, then confirm those room NPCs/Monsters are in initiative.
- Drag tokens into starting positions.
- Optional: click Save Encounter Setup to reuse this layout later.
6. Initiative Tracker Basics
Open Initiative tab (or the Initiative drawer in Battle Maps) and use:
- Add PC
- Sort
- Start Combat
- Next / Prev
- Round / Reset
- End Combat
Quick first-battle sequence:
- Start room initiative from Rooms, then confirm PCs and room enemies are present.
- Click Sort.
- Click Start Combat.
- Advance turns with Next.
7. Battle Maps Toolbar Buttons (Quick Explanation)
Most-used buttons during a first battle:
- Reset Token Positions: re-seed token placement.
- Save Encounter Setup: save current token layout as a preset.
- Load Encounter Setup: restore a saved preset.
- Grid Toggle: show or hide grid.
- Grid Controls: adjust grid size, opacity, and color.
- Grid Mode Cycle: switch square/hex grid mode.
- Token Controls Drawer: open token lifecycle actions.
- Spell Overlays Drawer: place AoE templates.
- Measure Distance: measure paths/ranges on the map.
- Plan Route: draw a movement path.
- Share Measurement / Share Route: send DM measurement/route to players (shown contextually).
- Player View Toggle: preview what players can see.
- Initiative Drawer Toggle: open initiative controls while staying on map.
- Zoom Group: fit, 100%, zoom out, zoom in.
- Fullscreen: maximize map view.
- Close Map: exit active map view.
8. Core Combat Workflow (Rooms -> Initiative -> Battle Maps)
Use this order for reliable execution:
- Rooms Tab
- choose the encounter room
- add the room's NPCs/Monsters
- use Start Room Initiative (or transition directly to initiative from room context)
- Initiative Tab
- verify PCs and room NPCs/Monsters are present
- use Add PC only if a PC is missing
- Sort and Start Combat
- verify turn order is correct
- Battle Maps Tab
- open the encounter map
- sync/place tokens and set starting positions
- run turns while using map tools (measure, route, overlays, visibility)
During combat:
- Manage turn order and HP/effects in Initiative.
- Manage positioning/visibility and distances in Battle Maps.
- Move between both tabs as needed; they represent the same active encounter state.
First Success Checklist
- session is active
- at least 1 PC exists
- at least 1 NPC/Monster exists
- encounter room exists
- battle map is loaded and aligned
- tokens are placed
- combat started and at least one full turn advanced