Skip to main content

Rooms Tab

Use the Rooms tab to organize campaign locations and prep encounter context.

What This Tab Is For

  • structuring buildings and sub-locations
  • finding room context quickly during play
  • launching room-scoped combat setup

When to Use

  • organizing dungeons, compounds, inns, and settlements
  • prepping room-by-room pacing for exploration sessions
  • jumping quickly from room context into combat setup

When Not to Use

  • broad world map travel planning
  • long-form lore entries better maintained in notes
  • PC or NPC roster management

Key Tools

  • room search
  • add building/location
  • manage room list under each building
  • open room context quickly from list cards
  • Start Room Initiative from room-level context

Common Workflow

  1. Create major buildings and areas.
  2. Add room entries beneath each location.
  3. Keep room notes concise and actionable.
  4. Launch initiative directly from the active room when combat begins.