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Rooms Tab

Use the Rooms tab to organize campaign locations and prep encounter context.

What This Tab Is For​

  • structuring buildings and sub-locations
  • finding room context quickly during play
  • launching room-scoped combat setup

When to Use​

  • organizing dungeons, compounds, inns, and settlements
  • prepping room-by-room pacing for exploration sessions
  • jumping quickly from room context into combat setup

When Not to Use​

  • broad world map travel planning
  • long-form lore entries better maintained in notes
  • PC or NPC roster management

Key Tools​

  • room search
  • add building/location
  • manage room list under each building
  • open room context quickly from list cards
  • Start Room Initiative from room-level context

Common Workflow​

  1. Create major buildings and areas.
  2. Add room entries beneath each location.
  3. Keep room notes concise and actionable.
  4. Launch initiative directly from the active room when combat begins.