Rooms Tab
Use the Rooms tab to organize campaign locations and prep encounter context.
What This Tab Is For
- structuring buildings and sub-locations
- finding room context quickly during play
- launching room-scoped combat setup
When to Use
- organizing dungeons, compounds, inns, and settlements
- prepping room-by-room pacing for exploration sessions
- jumping quickly from room context into combat setup
When Not to Use
- broad world map travel planning
- long-form lore entries better maintained in notes
- PC or NPC roster management
Key Tools
- room search
- add building/location
- manage room list under each building
- open room context quickly from list cards
- Start Room Initiative from room-level context
Common Workflow
- Create major buildings and areas.
- Add room entries beneath each location.
- Keep room notes concise and actionable.
- Launch initiative directly from the active room when combat begins.