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Calendar Tab

Use the Calendar tab to manage in-world time, campaign events, and session date links.

What This Tab Is For

  • creating a campaign calendar definition
  • navigating months and years
  • attaching events to specific dates
  • linking sessions to in-world dates

When to Use

  • your campaign tracks in-world dates and downtime
  • you need persistent date anchors for sessions and events
  • you want players to see shared time progression

When Not to Use

  • ad-hoc reminders that are not date-bound
  • detailed scene logs better stored in notes
  • one-off scheduling outside campaign timeline context

Initial Setup

If no calendar exists:

  • set name
  • set starting year
  • set hours per day
  • set month count
  • set weekday count

The app seeds placeholder months and weekdays, which you can refine in settings.

Summary Panel

  • current date anchor
  • campaign start date anchor
  • month and weekday definitions
  • irregular year rule summary
  • collapse/expand controls

Month Navigation

  • Prev and Next buttons
  • jump form: month + year
  • Set Current action (DM)

Day-Level Tools

Selecting a day opens details where you can:

  • create and edit events
  • delete events
  • choose event visibility (DM-only or shared)
  • define all-day or timed events
  • set annual recurrence
  • define multi-day spans

Session Linking

From day details:

  • link one or more sessions
  • unlink sessions
  • set linked session as campaign start
  • set linked session as current date

Common Workflow

  1. Create calendar once during campaign setup.
  2. Add fixed world events and holidays.
  3. Link each completed session to an in-world date.
  4. Advance current date using linked sessions.