Location Maps Tab
Use the Location Maps tab for campaign-scale geography: world, region, town, and travel maps.
What This Tab Is For
- strategic travel context between sessions
- persistent place references for players
- route planning that should not clutter tactical battle maps
When to Use
- preparing overland travel routes and destination options
- tracking discovered locations over a long campaign
- sharing strategic map context with players between sessions
When Not to Use
- turn-by-turn tactical combat positioning
- temporary combat-only token placement
- measuring encounter movement and spell templates
Toolbar
- Add Map: opens the map creation form and uploads the source image
- Select: default mode for choosing existing pins and routes
- Add Pin: click the map to place a new pin
- Route: click to place ordered route stops
- New Route: starts a fresh route group while route mode is active
Map Creation Form
- Name and Map Type
- Image upload
- Description
- Shared with players toggle
- Allow player pins toggle
- Grid settings:
- mode: square or hex
- size
- X/Y offsets
- opacity
- color
Viewer Controls
- Zoom: Fit, 100%, -, +
- Grid visibility toggle
- Grid mode cycle: square/hex
- Grid settings popover (saveable)
- Delete Map
Details Drawer
When a pin is selected:
- edit label, type, visibility, and notes
- reveal DM-only pins to players
- view creator and created/updated timestamps
- delete pin
- delete route for grouped route stops
Player Visibility Model
- DM only: hidden from players
- Shared: visible to players on shared maps
- Revealed: explicitly shown to players
Common Workflow
- Add a region or world map and set it shared.
- Place landmark pins as DM only.
- Reveal pins as the party discovers locations.
- Add a route before travel-heavy sessions.