Sessions Tab
Use the Sessions tab to schedule, run, and review game sessions.
When to Use
- planning upcoming sessions and status
- capturing attendance and outcomes after play
- linking sessions to in-world calendar dates
When Not to Use
- managing tactical encounter details directly
- storing long-form location data
- maintaining creature stat libraries
Session Management Tools
- New Session form
- edit session details
- set status: planned, active, completed, cancelled
- start and end times
- session notes
Calendar Link Tools
Within session editing:
- link in-world start date
- optionally set in-world end date
- clear in-world link
- set as campaign start session
- advance campaign date on completion
Attendance and Tracking
- attendance editor
- save attendance updates
- session analytics panel
- timeline/context panels
Search and Pagination
- sessions search input
- page-size controls
- paginated results for larger campaigns
Common Workflow
- Create upcoming sessions as planned.
- Mark active at start of play.
- Capture attendance and outcomes.
- Complete session and advance campaign date.