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Tabs and Tools Reference

This guide explains the primary DM workspace tabs and their tools.

It is designed as a practical reference you can keep open during prep or live play.

How to Use This Reference

  • Use this page when you want a broad, cross-tab view.
  • Open the linked deep-dive page when you need step-by-step tab behavior.
  • Use this as an orientation guide, then switch to workflow docs for full session walkthroughs.

At a Glance

Main tabs in the campaign workspace:

  • Location Maps (Campaign Maps)
  • Calendar
  • Battle Maps
  • Initiative
  • Rooms
  • NPCs and Monsters
  • PCs
  • Notes
  • Sessions

Also covered in this guide:

  • Rulesets (campaign and creature tagging)
  • Dice Roller (floating panel)

First-Time DM Quick Checklist

  1. Open Rulesets Guide and set campaign systems first.
  2. Add player characters in PCs Tab.
  3. Build core enemies in NPCs and Monsters Tab.
  4. Create upcoming entries in Sessions Tab.
  5. Configure in-world time in Calendar Tab.
  6. Add strategic geography in Location Maps Tab.
  7. Prepare tactical play using Battle Maps Tools Reference.
  8. Run combat flow with Initiative Tab.
  9. Keep continuity notes in Notes Tab.

Location Maps (Campaign Maps)

Purpose:

  • world, region, town, and travel planning maps
  • player-facing strategic maps separate from tactical battle maps

Top toolbar tools:

  • Add Map
  • Select mode
  • Add Pin mode
  • Route mode
  • New Route (visible while in route mode)

Map creation tools:

  • map name and type
  • image upload
  • description
  • shared with players toggle
  • allow player pins toggle
  • grid controls: mode, size, offsets, opacity, color

Map viewer tools:

  • zoom controls: Fit, 100%, -, +
  • grid toggle
  • grid mode cycle (square/hex)
  • grid settings popover
  • delete map

Details drawer tools:

  • pin label, type, and visibility (DM only/shared/revealed)
  • pin notes
  • reveal pin to players
  • delete pin
  • delete route (for grouped route stops)
  • creator and timestamp metadata

Calendar

Purpose:

  • track in-world time, events, and linked campaign sessions

Core tools:

  • create calendar (name, starting year, hours/day, month count, weekday count)
  • calendar settings (DM)
  • month navigation (prev/next)
  • jump to month/year
  • day selection and day-level details panel

Day and event workflow:

  • add/edit/delete calendar events
  • support all-day and timed events
  • support annual recurrence
  • support multi-day events
  • visibility control (DM-only vs shared)

Session-link tools:

  • link sessions to specific in-world dates
  • unlink sessions
  • set linked session as campaign start
  • set linked session as current date

Summary tools:

  • collapse/expand summary panel
  • view current date anchor and campaign start anchor
  • review month/weekday definitions and irregular-year rule summary

Battle Maps

Purpose:

  • tactical encounter map with tokens, overlays, initiative drawer, and measurement/route sharing

Use this dedicated reference for full detail:

Initiative

Purpose:

  • run encounter turn order and apply combat updates

Turn and round tools:

  • Next Round
  • Reset to Round 1
  • Previous Turn
  • Next Turn
  • Activity Log

Bulk tools:

  • bulk damage/healing
  • save-for-half toggle
  • bulk effect apply with duration
  • undo last bulk action

Table and combat controls:

  • inline edit for init, HP, AC, effects, notes
  • Sort by Initiative
  • Clear All
  • Start Combat
  • End Combat

Add-to-initiative tools:

  • Add PC
  • Add All Active PCs
  • Add NPC/Monster (optional same-initiative mode)
  • Random Encounter builder (NPC selection, optional PCs, map upload)

Rooms

Purpose:

  • organize campaign locations and room-level encounter context

Key tools:

  • room search
  • add building/location
  • room list management per building
  • Start Room Initiative flow from room cards

NPCs and Monsters

Purpose:

  • maintain creature library for encounters

Key tools:

  • search and pagination
  • show-all-systems toggle
  • add NPC/Monster form (stats, type, image, notes, grid footprint)
  • edit NPC/Monster form
  • ruleset tagging (preset systems + custom tags)
  • JSON bestiary import/export

PCs

Purpose:

  • maintain player character records used in initiative and sessions

Key tools:

  • add PC form (name, class, race, HP, AC, init bonus, age/birth fields, image, notes)
  • edit PC form
  • replacement history viewer
  • PC list and mobile card views

Notes

Purpose:

  • campaign-level notes and session prep notes

Key tools:

  • notes search
  • add note form
  • edit and save note content
  • notes pagination and filtered results view

Sessions

Purpose:

  • schedule, run, and review campaign sessions

Session management tools:

  • New Session form
  • edit existing sessions
  • session status (planned/active/completed/cancelled)
  • start/end times and notes

Calendar-link tools inside session form:

  • link in-world start date and optional end date
  • clear in-world link
  • set as campaign start session
  • advance campaign date on completion

Operations and analytics:

  • sessions search and page-size controls
  • session analytics panel and timeline
  • attendance editor and save attendance workflow

Rulesets

Rulesets are used in two places:

Campaign-level rulesets:

  • selected when creating/editing a campaign
  • define the campaign's active game systems context

NPC-level rulesets:

  • each NPC/monster can be tagged with one or more systems
  • include built-in systems plus custom ruleset tags
  • used with filters and show-all-systems behavior

Practical guidance:

  • keep campaign rulesets tight to your actual table systems
  • tag NPCs accurately so filtering stays useful during prep

Dice Roller (Floating Panel)

Purpose:

  • quick in-session rolls without leaving current tab

Dice selection tools:

  • add dice by left click (d4, d6, d8, d10, d%, d12, d20)
  • remove dice by right click on die button
  • quick roll shortcuts (1d20, 2d6, 1d8, d%)

Roll modifiers and privacy:

  • flat modifier input
  • apply modifier per die toggle
  • secret roll toggle (DM only)

Customization and output:

  • color picker and dice theme selector
  • roll/clear actions
  • result total and breakdown
  • history list and clear-history action

Prep workflow:

  1. Set campaign rulesets.
  2. Build NPC and PC libraries.
  3. Create sessions and calendar links.
  4. Build campaign/location maps and place reference pins.
  5. Prepare battle maps and save encounter presets.

Live-play workflow:

  1. Open Sessions and set active context.
  2. Use Initiative for turn control.
  3. Use Battle Maps for tactical state.
  4. Use Dice panel for rolls and quick history.
  5. Use Notes for rulings, clues, and recap capture.

Per-Tab Deep Dives