Initiative Tab
Use the Initiative tab to run turn order and apply combat-side updates quickly.
When to Use
- any time combat is running in rounds and turns
- encounters that need bulk HP/effect updates
- sessions where you need a clear, auditable turn sequence
When Not to Use
- narrative scenes without ordered turns
- long-term campaign scheduling or date planning
- map planning that does not involve active combat state
Core Controls
- Start Combat
- End Combat
- Previous Turn
- Next Turn
- Next Round
- Reset to Round 1
- Activity Log
Entry Management
- Add PC
- Add All Active PCs
- Add NPC/Monster
- optional same-initiative mode for grouped enemies
- clear all entries
- sort by initiative
Inline Editing
Per-row updates include:
- initiative score
- current/max HP
- AC
- active effects
- notes
Bulk Operations
- bulk damage or healing
- save-for-half toggle behavior
- bulk effects with duration
- undo last bulk action
Mid-Combat Additions
When combat is already running, you can insert new entries while preserving turn integrity.
Common Workflow
- Add PCs and encounter NPCs.
- Sort and start combat.
- Advance turns using next/previous controls.
- Use bulk actions for area spells and conditions.