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Initiative Tab

Use the Initiative tab to run turn order and apply combat-side updates quickly.

When to Use​

  • any time combat is running in rounds and turns
  • encounters that need bulk HP/effect updates
  • sessions where you need a clear, auditable turn sequence

When Not to Use​

  • narrative scenes without ordered turns
  • long-term campaign scheduling or date planning
  • map planning that does not involve active combat state

Core Controls​

  • Start Combat
  • End Combat
  • Previous Turn
  • Next Turn
  • Next Round
  • Reset to Round 1
  • Activity Log

Entry Management​

  • Add PC
  • Add All Active PCs
  • Add NPC/Monster
  • optional same-initiative mode for grouped enemies
  • clear all entries
  • sort by initiative

Inline Editing​

Per-row updates include:

  • initiative score
  • current/max HP
  • AC
  • active effects
  • notes

Bulk Operations​

  • bulk damage or healing
  • save-for-half toggle behavior
  • bulk effects with duration
  • undo last bulk action

Mid-Combat Additions​

When combat is already running, you can insert new entries while preserving turn integrity.

Common Workflow​

  1. Add PCs and encounter NPCs.
  2. Sort and start combat.
  3. Advance turns using next/previous controls.
  4. Use bulk actions for area spells and conditions.